From 3638d644b4d3ed76b9880b51a48d40ede86629a4 Mon Sep 17 00:00:00 2001
From: deinkoks <deinkoks@cert.ccc.de>
Date: Fri, 24 Dec 2021 18:38:06 +0000
Subject: [PATCH] Slightly more specific about badges

---
 docs/maps.en.md | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/docs/maps.en.md b/docs/maps.en.md
index 933bc98..406fed2 100644
--- a/docs/maps.en.md
+++ b/docs/maps.en.md
@@ -308,11 +308,7 @@ it's not always possible to easily walk past each other.
 ![](img/cp_silent.png)
 
 ### Award badges
-You can award badges when stepping on certain tiles. Add a layer of type
-`objectgroup` (important!), and then don't place tiles but points and/or
-rectangles on that layer. On those set the custom property `getBadge` (type string)
-to the token of your badge (which you can find in the Maschinenraum, where you
-can also create new badges). Note that you will need a **Map** redeem token.
+You can award badges when stepping on certain tiles. Add a layer of type `objectgroup` (important!), and then don't place tiles but points and/or rectangles on that layer. To each of these objects you then assign the custom property `getBadge` (type String). Its value is the token of your badge  (which you can create in the Maschinenraum, where you can also create new badges). Note that you will need a **Map** redeem token.
 
 Badges will then be awarded to visitors walking across the corresponding areas
 of the map.
-- 
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