From 53f8813ff8c436ef4a5966af81bc38c3f4f63ff2 Mon Sep 17 00:00:00 2001 From: psy <psy@darmstadt.ccc.de> Date: Sat, 26 Dec 2020 13:52:07 +0100 Subject: [PATCH] remove maintenance --- docs/maps.en.md | 5 +---- docs/maps.md | 3 --- 2 files changed, 1 insertion(+), 7 deletions(-) diff --git a/docs/maps.en.md b/docs/maps.en.md index e985301..aba4527 100644 --- a/docs/maps.en.md +++ b/docs/maps.en.md @@ -6,9 +6,6 @@ If you have any questions after reading this tutorial, or feel like its missing ## Metainformationen -### Maintenance -We are curently working on the test server, expect downtimes. - ### Disclaimer This tutorial is "work in progess", hence its worth checking it from time to time since it will be changed and extended continuously. @@ -122,7 +119,7 @@ There are a few special layers which are used for additional features. Except fo ### Start layer -Your map needs a start layer named `start`. All locations in this layer that contain a tile (no matter which) will be spawn points for new players. A random tile of this layer will be selected upon entry if there are multiple tiles. It's best if you push this layer to the bottom of your stack, this way the layers above will cover the start tiles. +Your map needs a start layer named `start`. All locations in this layer that contain a tile (no matter which) will be spawn points for new players. A random tile of this layer will be selected upon entry if there are multiple tiles. It's best if you push this layer to the bottom of your stack, this way the layers above will cover the start tiles. It's possible to create additional start layers to define more entry points, this for example allows users to jump across the map. These layers work in a similar way as the start layer: Just place tiles anywhere you'd like players to spawn. These layers have no naming requirement, but need the custom property `startLayer` (bool true). The name of this layer will also function as the jump address that is needed for spawning there. E.g. if your map is called `foo.json` and the start layer that you want to jump to is called `bar`, then the jump address/marker is called `foo.json#bar`. diff --git a/docs/maps.md b/docs/maps.md index 6c94768..44d5b42 100644 --- a/docs/maps.md +++ b/docs/maps.md @@ -9,9 +9,6 @@ Falls danach noch Fragen offen sind, meldet euch gerne per [Email](mailto:world@ ## Metainformationen -### Maintenance -Wir bauen aktuell den Testserver um, es wird zu Einschränkungen kommen. - ### Disclaimer Dieses Tutorial ist ein work in progress und wird immer mal wieder erweitert, es lohnt sich daher mehrfach hier vorbeizuschauen. -- GitLab