From 40dba5c9ae46a6a89bce5efe414965f32673691e Mon Sep 17 00:00:00 2001
From: smtw <code@smtw.de>
Date: Wed, 29 Dec 2021 00:57:58 +0100
Subject: [PATCH] using canvas hight for scene instead content hight.

---
 src/plainui/static/plainui/js/animations.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/plainui/static/plainui/js/animations.js b/src/plainui/static/plainui/js/animations.js
index 6efbbb6f4..7e84f6502 100644
--- a/src/plainui/static/plainui/js/animations.js
+++ b/src/plainui/static/plainui/js/animations.js
@@ -503,11 +503,11 @@ initParticles(() => {
                 fps = cfg.fps
 
             var contentNode = document.getElementById(contentId),
-                height = getNodeHeight(contentNode),
                 width = window.innerWidth,
                 fpsInterval = 1000 / fps,
                 yOffset = 0,
                 canvas = document.getElementById(canvasId),
+                height = getNodeHeight(canvas),
                 ctx = canvas.getContext('2d'),
                 depthScaledHeight = height * (depth + 1)
 
-- 
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