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collect badges from object layers
this includes a halfway-reasonable parsing of object layers, as well as some monad plumbing to get them all in the right place.
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- lib/Badges.hs 70 additions, 0 deletionslib/Badges.hs
- lib/CheckDir.hs 7 additions, 1 deletionlib/CheckDir.hs
- lib/CheckMap.hs 11 additions, 6 deletionslib/CheckMap.hs
- lib/LintWriter.hs 9 additions, 0 deletionslib/LintWriter.hs
- lib/Properties.hs 57 additions, 9 deletionslib/Properties.hs
- lib/Tiled2.hs 73 additions, 35 deletionslib/Tiled2.hs
- lib/Types.hs 2 additions, 1 deletionlib/Types.hs
- walint.cabal 1 addition, 0 deletionswalint.cabal
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