Art & Play
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Candy lovers and gamblers beware! The Candy Casino opens its doors and attracts with dignified ambience, addiction, nasty tricks and sweets. The chance for a win is real! Come to our gaming tables, reception with form and champagne. In addition, there are video projections, Supermario/Tetris Rummelmukke and for all losers* Loser Lollies.
What do we need to make a radio play? People to read the story, of course. Maybe that’s you? And we also need noises, voices and sounds. Maybe even a little music. And above all, a lot of imagination and courage. Last but not least, listeners who make themselves comfortable and listen would of course be great as well. So there is certainly something for everyone. So if you want to experience something new, if you enjoy a nice story, if you enjoy reading aloud, if you like sounds and music, or if you just like to listen, then you’ve come to the right place!
“Eigenklang” is an audio-visual performance collective blurring classical boundaries between audience and artist, concept and coincidence, reality and perception. Their spaceship is open and cozy, full of toys and stimulating visuals. Join the crew for multidimensional experiments, based on interaction and improvisation, manipulating your senses, and co-create psychedelic soundscapes of organic, electronic and human sounds between your ears.
“Will you float, dance or love?” This installative performance is an interplay of performers, light, projections, sounds and the audience. Using an analog phone system, guests can communicate with each other and with the performers. It’s all about skill: whoever turns the dial the fastest shares an intimate experience with the performers and drinks the much sought-after MagicDrink.
The Princess realizes that she must move to Berlin when she visits the exhibition “Vulnerable Subjects” in Leipzig. Fortunately, while looking for an apartment, she meets Kasperle, who introduces her to the Wohnungsbot (apartment bot). But even though the Wohnungsbot has already relieved countless people of the symptoms of rent mania, this mission plunges the Wohnungsbot into a crisis of existence, which not only makes him doubt prevailing narratives of automation. The stage adaptation of the software “Wohnungsbot” negotiates the possibilities and consequences of the attempt to solve social problems with technical means.
“We Only Work In Spirals” is a project that brings together the world of music, circus and performance into a ritual of acts. This multidisciplinary experience aims to create multiple interpretations by combining an instant music performance while using the absurd hair hanging technique. The raw sound signals that are instantly created on stage travel from one performer to the other. They get trapped in loops, creating and enhancing the collective ritual that performers and audience are experiencing, where physicality and intense inner feelings grow.
Since 2012, [Chapeau Club](https://chapeauclub.xyz) has been creating immersive productions, surreal performances and genre-bending happenings with opulent costumes and extreme imagery. The pieces are characterised by absurd chaos, persiflage, techno and avant-garde. The aim is contemporary, participatory, sensual theatre. As the ‘queens’ and ‘kings’ of mobile performance, the collective is establishing a new, accessible popular and urban theatre.
Welcome to the Open Interactive Trash Lab! Join us in creating 5–10 engaging artifacts with a connecting theme or storyline. We provide the space, materials, and knowledge to get started, including introductory sessions on hardware and software. Let’s have fun and bring our ideas to life in this collaborative project!
Kunst der Kurven (art of curves) is a mix between an installation, workshop and a performance dealing with the topic of visualisation, sonification and enactment of algebraic structures known under name of Elliptic Curves (EC). ECs are fundamental for modern asymmetric cryptography, cryptocurrencies etc., but for those who know these Abelian varieties better, they can also be considered as beautiful structures on their own. Seemingly chaotic at first sight, ECs encode and exhibit certain symmetries which can be visualised – or even sonified – to produce results of non-negligible artistic and aesthethic value.
During the workshop part, participants will be asked to install the Open-Source System [Sagemath](https://www.sagemath.org/). Subsequently, main concepts (Finite Field, Group Law, Quadratic and Cubic Character) will be briefly introduced and then people will start generating, plotting first visuals and sonifying first sequences. In the meanwhile, children will be charged with task of creating the “frames” from surrounding bio- and electro-materials. 5 years of free-time experiments by Daniel “hromi” Hromada (Juniorprofessor of Digital Education at Berlin University of the Arts) will be presented this way, for the first (and maybe also for the last) time. In order to provide sufficient mindfuck experience for everyone involved, the Installation–Workshop–Performance will be encoded in a mix of English–German–French–Slavic–Python and Sage languages.
Pasar = market Senggol = nudge (Indonesian suburban night market full of chaotic interactions and people pushing around in dense loud environment) We suggest a participatory art installation that is done through collaboration with people who join us throughout the days of the Camp in a workshop setting, where they learn and make basic electronic units for interactive sound art and kinetics. Collaborative practicies are very common in Indonesia, both as a need to survice but also as a deeply culturally rooted concept. We are happy to be able to invite Helmi Hardian, from Surabaya, Indonesia, as “Hacker-in-Residence” to spend the summer with us in our hackerspace, Bitwäscherei, in Zürich, and join the home-made Summercamp by SGMK and other activities. We have been working together in Indonesia, for HackteriaLab, and many other activites on DIY electronics and SoundArt, mostly doing workshops and PCB geeking. Besides Helmi and myself, dusjagr, we will invite 3 other mentors and constructors to help us developing the art installation and support the workshops.
Pentagame was already an attraction at the last camp, where it found many lovers. These helped with analysis, morals, and also funding, and we are here to say thank you (and play more Pentagame of course). For this, we bring a “garden pentagame”, a magnetic 3D-Pentagame, and a walk-in-structure in the shape of a trapezoid pentagon-antiprisma, another visualiastion of the underlying 3-dimensional structure. This is a space to meditate about the pentagonal structure of Life, the Universe, and everything – and of course to play more Pentagame. Bring on the conenders!
Some more info is scattered on [https://pentagame.org](https://pentagame.org/), including links to files and to a downloadable AI that can play the game (and will beat you). The latter is particularly intersting since we had analytically proven that the game, even though it seems simple and is relatively short, has enough depth to always remain challengening and never get boring. Now the AI confirms these results: even if you let it play against itself on “full steam”, sometimes the first mover and sometimes the second mover gets to win.
2. During selected timeslots we organize creative coding workshops that introduce people to live coding, algorithmic art & music, and interactive development. It will be creatively empowering for the participants, great fun, and people can take away a lot of new knowledge and inspiration. We plan for these workshops to have a length of 2–6 hours and to be for 2–5 people.
3. Participants can share their results in the evening, when we plan to setup a small open “algorave” stage for live performances, live-coding music and/or visuals, VJ-ing, and so on. We would also encourage other CCC visitors to join in and share their own creative coding projects that are built using other platforms such as TidalCycles/strudel and SonicPi (for music live coding) or CablesGL for web based realtime visuals, just to name a few.
In a science-driven workshop, participants enhance a story collecting device, already used in 15 festivals, for secure implementation in peace-building with former FARC combatants. They anonymously share their stories, fostering a collective experience of connection and sharing. Voice stories are anonymized and made available to the community for various purposes.
Since 2019, La Quadrature du Net has been trying to raise awareness of the spread of new surveillance technologies serving the police within cities. After 4 years of documentation and analysis, we’re using a sensitive approach to propose a schematic immersion into the “Technopolice”. By our sound and light installation, we invite the spectator to experience the oppressive, normalizing and excluding effects of police dynamics in a fictional city, deployed for the duration of the camp.
The author will read the short story [“The Game of Rat and Dragons”](https://www.gutenberg.org/files/29614/29614-h/29614-h.htm) by Cordwainer Smith, alias Paul Myron Anthony Linebarger who has left a small but impressive number of short stories and novels. In this story he describes the first link of two brains, between cats and humans. He is considered one of science fiction’s more influential and talented authors but his completely unknown. He used his experiences in World War II to write the book “Psychological Warfare” (1948), regarded as a classic text by many in the field. He had a big influence on Ursula K. Le Guin, who won the Hugo award. Other stories cover the first honeypot as in “Mother Hitton’s Littul Kittons” or the first description of a techno dancer. As he is nearly forgotten now, his work is not covered by copyright anymore and his stories can be used to create further art.
We will give a running workshop where people can drop by to create creatures, headpieces, accessories or whatever they want to build with trash. We bring material, tools, and a sewing machine, and we would like to collect material also on the festival. It is always nice to have a connection to the place we are.