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Commit ac35dcd3 authored by deinkoks's avatar deinkoks
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Update maps.en.md

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1 merge request!51Update maps.md
...@@ -60,8 +60,25 @@ Please store your maps in a git repo of your choice and and notify us in our bac ...@@ -60,8 +60,25 @@ Please store your maps in a git repo of your choice and and notify us in our bac
We will pull the maps from your git repo on a regular basis. Players need to reload their page to see the newest version (no live-reload). We will pull the maps from your git repo on a regular basis. Players need to reload their page to see the newest version (no live-reload).
### Entrypoint / Lobby / Exit ### Entrypoint / Lobby / Exit
We create central Entrymaps to join the world and lead to the different assembly maps. Please drop us an email via [world@rc3.world](mailto:world@rc3.world) naming your assemblyname, that we can reserve an exitpoint to your assembly. Besides that we would ask you to reserve a spot for an exit back to the lobby maps on your map. Tiles and the address for the jump will be provided by us via mail. We create central Entrymaps to join the world and lead to the different assembly maps.
[Here](exitUrls.en.md) is a list with all known exitUrls so far.
Please drop us an email via [world@rc3.world](mailto:world@rc3.world) naming your assemblyname, that we can reserve an exitpoint to your assembly if your not on our list.
#### World Exit
We recommend the following tile for your exit(s) back to the lobby map for a more consistent user experience.
![](https://tiles.rc3.world/structures/worldExit.png)
You individual exitUrls are listed [here](exitUrls.en.md)
#### Crossy-Assembly links
There will be placeholders which get automatically replaced by the right url. Example for a placeholder: `{<SLUG>/map.json#YourStartLayer}`. **< and > are important and need to stay in the placeholder!**
You can find _your slug_ in the Maschinenraum under Organisational Data -> Basic Data -> "Slug".
If you want to link to the foobar assembly for example and the foobar assemblys slug is `foobar`, the value for the exit layer would be `{<foobar>/main.json}`.
Attention: This does **not** work for the test instance.
# Map design # Map design
## Tiles ## Tiles
...@@ -131,26 +148,6 @@ Similar to the start layer you can define exits. You create a layer, put a tile ...@@ -131,26 +148,6 @@ Similar to the start layer you can define exits. You create a layer, put a tile
![](img/cp_exiturl.png) ![](img/cp_exiturl.png)
#### World Exit
We recommend the following tile for your exit(s) back to the lobby map for a more consistent user experience.
![](https://tiles.rc3.world/structures/worldExit.png)
You individual exitUrls are listed [here](exitUrls.en.md)
There will probably placeholders for links to other assemblies. Once there are news we will add them here. [TODO]
#### Crossy-Assembly links
There will be placeholders which get automatically replaced by the right url. Example for a placeholder: `{<SLUG>/map.json#YourStartLayer}`. **< and > are important and need to stay in the placeholder!**
You can find _your slug_ in the Maschinenraum under Organisational Data -> Basic Data -> "Slug".
If you want to link to the foobar assembly for example and the foobar assemblys slug is `foobar`, the value for the exit layer would be `{<foobar>/main.json}`.
Attention: This does **not** work for the test instance.
## Advanced content ## Advanced content
### Embedding websites ### Embedding websites
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