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@@ -18,6 +18,7 @@ This tutorial is "work in progess", hence its worth checking it from time to tim
* 2020-12-16: We moved to world@ postbox, if you wrote us an email today and got not answer, please try again. :)
* 2020-12-16: New URL scheme, test instance now at: https://test.visit.at.wa-test.rc3.cccv.de/_/global/<your_map_url_here> (adapt your CORS headers if needed!)
* 2020-12-17: Audio: removed external URLs. **IMPORTANT:** If you want to include streams please contact us!
* 2020-12-20: Starter kit added.
## Known Bugs
Following bugs are known and worked on:
@@ -25,6 +26,7 @@ Following bugs are known and worked on:
* exitUrl in combination wir multiple exits to the same map leads to confusion in starting points.
exitSceneUrl works instead, but ist deprecated.
* Loading a tileset twice (with the same name) results in interesting rendering bugs (e.g. missing tiles in WorkAdventure)
* Tilesets with dimensions above 4096px may cause problems in some browsers.
## Limitations
Instances wont scale indefinetly, please keep that in mind while building maps. From our experience the limit is somewhere around 200 players. Maps for 2k players wont make any sense. Please dont try to build lecture halls. There's no sense in idling in the game while watching talks.
@@ -35,6 +37,11 @@ We hence recomend using a number of smaller maps rather than a single big one.
External links will be sent through a dereferrer.
## Template
## Starter-Kit
We provide a [starter kit](https://git.cccv.de/rc3/world-map-starterkit) in case you don't know how/where to start with your map.
Just clone the repository and get your assembly started.
## Tiles / Sprites
The maps consist of so-called tiles or sprites. There appears to be a historical difference between these 2 terms, however we do use them interchangeably. For the rC3 map 32x32 tiles are recomended, as different tile sizes may lead to problems. Tiles may have transparent parts and should be stored in the png format.
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