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Commit 0d2daf17 authored by psy's avatar psy
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archive 2020 tiles

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...@@ -13,29 +13,6 @@ The following parts of this repository are not covered by this license: ...@@ -13,29 +13,6 @@ The following parts of this repository are not covered by this license:
* tools/textGenerator/PressStart2P-Regular.ttf (License can be found in tools/textGenerator/PressStart2P-Regular.license) * tools/textGenerator/PressStart2P-Regular.ttf (License can be found in tools/textGenerator/PressStart2P-Regular.license)
* community/* (Respositories under this folder may have their own license, see the corresponding repository for more information) * community/* (Respositories under this folder may have their own license, see the corresponding repository for more information)
## Usage
### functions tilesets
These tilesets have dedicated functions and should only be used for their indented function.
* mapUtilities: Tiles for functional layers (start/exit/silent/...), should not be visible within the game.
* assembly_names: generated names of all assemblies.
* dk_transports: Entry-/Exit-tiles, some animated.
* official_rockets: non-accessible rockets to dock exits.
* fairydust: accessible rockets to dock exits.
### deko tilesets
This tilesets don't have a dedicated function and should only be used as deco.
* dk_lines: Decoration, universal usable, also good to mark ways or areas.
* dk_overlays: colored overlays for walls/carpets/whatever. no special function.
* dk_space_station: Space-extras for decoration, no special function.
* dk_gargen: garden set, no special function.
* seidenstrasse: silkroad, no special function.
* minideko: decoration, ballpit, fairy lights, ... .
### mullana tilesets
see [Readme-Mullana-Tilesets.pdf](Readme-Mullana-Tilesets.pdf)
## Community Tilesets ## Community Tilesets
You need to initialize the submodules first. You need to initialize the submodules first.
......
This folder contains the tiles used for rC3 in 2020.
## Usage
### functions tilesets
These tilesets have dedicated functions and should only be used for their indented function.
* mapUtilities: Tiles for functional layers (start/exit/silent/...), should not be visible within the game.
* assembly_names: generated names of all assemblies.
* dk_transports: Entry-/Exit-tiles, some animated.
* official_rockets: non-accessible rockets to dock exits.
* fairydust: accessible rockets to dock exits.
### deko tilesets
This tilesets don't have a dedicated function and should only be used as deco.
* dk_lines: Decoration, universal usable, also good to mark ways or areas.
* dk_overlays: colored overlays for walls/carpets/whatever. no special function.
* dk_space_station: Space-extras for decoration, no special function.
* dk_gargen: garden set, no special function.
* seidenstrasse: silkroad, no special function.
* minideko: decoration, ballpit, fairy lights, ... .
### mullana tilesets
see [Readme-Mullana-Tilesets.pdf](Readme-Mullana-Tilesets.pdf)
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